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Brave new world civ 5 research penalty
Brave new world civ 5 research penalty










  1. BRAVE NEW WORLD CIV 5 RESEARCH PENALTY PLUS
  2. BRAVE NEW WORLD CIV 5 RESEARCH PENALTY FREE

The previous picture shows my map layout, looks like we've got plenty of space here in this corner with neighbors far away. The next ruin (turn 32) yielded a super helpful survivors to size 5, then assorted later ones contributed more gold, Trapping, big faith towards the religion, and Bronze Working. I guess it always yields enough to get your pantheon. I know the number goes up and have frequently seen 30, but never 40. Two more ruins yielded barbs and an archer upgrade. Five or six pantheons had now come in over the next few turns, pushing the cost way out of reach by shrine, the only option would be that mystical faith ruin. Presently I started getting really antsy about Desert Folklore. I got excited on getting 20 of something, but it was only culture, but still welcome. I deliberately left that one an extra turn to pop at the right time. It also helped me that they had money (4/turn) to buy my gold resource now on turn 16.Īnyway, ruins yielded Animal Husbandry, the spearman upgrade, turn 7 culture and we're in business, t9 survivors to size 3 (actually delayed picking up this ruin by one turn in order to naturally grow to size 2 first), barbs, map, 50 gold, t16 survivors to size 4 super nice, Archery, another map. What could a trade route possibly be worth this early, like 2 gpt? Anyway, it amusingly helped me out too as I followed it with my scout to find and contact the city-state that had to be on the other end. Looks like they bought a CARAVAN with it, which has to be a spectacularly terrible choice. I didn't get the 500 gold!īyzantium beat me to it by what looks like one turn! Hah. Just as in all my big games, boom, El Dorado. I was near the southwest corner of the map just like the Rome tall game, so the build order was four scouts, as the starting warrior (ruins-upgraded to spearman) made an exploring loop into the corner then returned home for defense.Īnd as those scouts explored, once again, BAM: (Mining hills early is a higher priority than farming when you'll be going on to starvation settlers.)īuild order: 4 scouts - monument (you need this when not starting with Tradition) - worker - archer - archer - settler - settler - settler - settler - settler - settler - settler - settler. Mining first of course, to sell the gold under the city and mine the other and the hills. And it's not shown here, but there was also a horse that appeared on turn 1 by popping Animal Husbandry from that ruin.

BRAVE NEW WORLD CIV 5 RESEARCH PENALTY PLUS

Nice cluster of resources, and importantly three hills (on the east side) plus a deer camp for the starvation settler phase. You almost always get 9 policies (including the Oracle) before Rationalism opens (6 Tradition + 3 Commerce is my usual.) Poland adds two freebies before Rationalism opens, a total of 11 policies, just right to finish Tradition and stop one short of Liberty. That's a big swing, equivalent to half of Babylon's civ ability. This move is the clincher: Don't finish Liberty, but save the finisher for endgame, an extra Great Scientist after all the normal production is complete. Front-loading production into Collective Rule does matter, and Republic is quietly strong as always. Liberty might be as good as anything else. Poland's freebies don't really shine anywhere else they can only get a slightly deeper dip into Patronage or Commerce or Piety while waiting for Rationalism to open, but there's no huge swings to be had there. But the more I thought about it, this started to seem like a good idea. Poland should be using their power to complete Tradition super early (~turn 60 after 5 normal policies plus one freebie) a three-deep diversion to Collective Rule pushes that back to around turn 100 (the 7th normal policy plus the second freebie.) Just that delay in the Tradition finisher accounts for missing out on more food than Collective Rule will ever produce hammers.

brave new world civ 5 research penalty

I was skeptical of this approach at first. Poland cuts that knot and just answers "why not both?" The plan is to start with Liberty to Republic and Collective Rule, then all of Tradition.

BRAVE NEW WORLD CIV 5 RESEARCH PENALTY FREE

I'm also going to try a suggestion given by chumchu in the Realms Beyond thread: Use Poland and their free policies to complete both Tradition and Liberty. Now I'll attempt a game that should be able to dial in just-right on city count. My fast Shoshone and Babylon games were near that my slow Rome games way off. I recently worked out just how many cities you should have for a science game, a number that seemed to converge around 10.












Brave new world civ 5 research penalty